Twitter is all a-flutter about Tay, the racist lady-AI from Microsoft who was taken offline less than a day after her launch. According to her makers, “The more you chat with Tay the smarter she gets, so the experience can be more personalized for you.” Unfortunately this makes her extremely easy to manipulate and she […]Read more "It’s a…n AI?"
Young people in modern Australia no longer perceive popularity based on how many actual friends they have but instead seek affirmation and accomplishment from statistics of a high followers list. Generation Y grew up with internet being a normal part of every day life, from crappy nokia phones with snake to high powered iPhones we have watched technology rapidly advance. Generation […]Read more "Identity in Social Media"
So in my last post, I set up my ideas of branding, and started to explore how the concept related to cyberculture. That post was a great foundation leading into the next leg of research: a series of questions about how these brands interact with users, and what the future could also hold. Cybercultures allows for a great deal of […]Read more "Online Branding and Power: Who has control over the presence?"
DIGC335 is a class I’m not afraid to admit I feel a little out of my depth in. I am interested in digital media and the tech world in general, but for the most part my involvement is limited to reading the occasional Wired article and discussing how cringe-y the Twitter accounts of most politicians […]Read more "Looking At Cyberculture and Hollywood"
This week for my digital artefact, I decided to do some academic research behind content creation, and what makes content viral and reach large audiences. Chris had suggest a great book called Spreadable Media which was published by Henry Jenkins, which talks about viral media, and what it takes, and what it contains. Henry Jenkins…Read more "Creating Spreadable Media"
It’s becoming apparent that a key element of my research and argument on the topic of the Nuzlocke as a cybercultural reimagining of Aristotelian tragedy lies in the spaces between analogue and virtual realities. The very palpable effects of a virtual event on an individual’s ‘real life’ experience as discussed by Julian Dibble in A […]Read more "Nuzlife as a Psychic Double"