One thought on “#DIGC335 – Scars”

  1. I like this idea of glitches and scars as being a way of tracking damage in your game. It reminds me a lot of the Sanity Effects in Eternal Darkness on the Gamecube – particularly the ones involving screen manipulation as listed in this wikia

    This got me thinking about the possibility of tracking damage in ‘Strange Days’ with card overlays. Ones that distort and obscure the character cards underneath, perhaps ending in a “blue screen of death”?

    Just some small aesthetic ideas for your theme on the offchance they work with what you’re going for.


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