Cyber Fears



This week I began analyzing the results from my survey. The aim was to discover the answers to several key questions regarding my research topic about Cyberpunk and Cyber Fears …

  • Are we more accepting of new technology?
  • What kind of fears do we have regarding our current technologies?
  • Do we still have a dystopian view of the future or do we have more positive perceptions?
  • Is there room for the cyberpunk genre to re-emerge in our modern culture?
  • And if so how might it be different?

Originally I was aiming to get around 40 participants, but thanks to Facebook and its mass message capabilities I was able to get 80. This was really exciting because it gave a large range of in depth answers to work with and draw ideas from. Here are some of the trends I noticed…

35% of participants stated they had a negative perception of…

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An Exotic Lie Detector, A Consensual Hallucination, Crime Coefficient over 531


Last week I researched the Cyberpunk genre, its dystopic settings, its portrayal of (or the lack of) the separation of the organic and artificial, as well as Jon Turneys “Imagined objects”. From here I will begin refining my final digital artefact, with the aim of developing a complete Virtual Cyberpunk Store.

To begin, I have selected the first 3 objects I will be exploring:

1. The Voight Kampff Machine – Blade Runner:
A lie detector-type device that allows the user to distinguish between humans and androids using biometrical measurements.


2. The OSC 7 Cyberdeck – Neuromancer:
An advanced computer system used to jack into the matrix.




3. The DominatorPsycho-Pass:
A gun that can determine the identity of the user, requiring authentication in order to read and send psychological data (Psycho-Pass) of targets in order to calculate their crime coefficient.



For each of these objects displayed in my store, I will create an in-depth discourse exploring the textual background and the contextual societal concerns, as well as a description of what they are used for within their texts.
A further element I am considering is pricing the items in specific currencies, and possibly even creating comparisons between similar items.

This will involve drawing on Cyberpunk theory, as well as wider sci-fi theory and how these genres impact on real science and technology. Furthermore, research into Design Fiction will help in my representation of the ‘imagined objects’. Lastly, and most obviously I will, and have been, engaging in the texts of which these items come from.

Another step which I am about take is to begin developing the store site. If I can find an effective way of reading material within VR, I will definitely be looking at creating a VR store, with my items through Unreal Engine. However, I feel a much more realistic approach will be to create a web-store.


Research: Functions and Personalities

Shenae's Paige

This blog post is purely just to post my research on robots. I have attached an image of a table of comparison of functions of robots. I have also included a list of information comparing the personalities of fictional robots. I will be taking out the key functions and aspects that I feel would be relevant and effective for my sentient phone, which I will portray in my next blog post. Sorry if the image is small, it was hard to fit it all in.
Robot functionsKryten: Red Dwarf

  • Purpose: Sanitation Droid- to enjoy cleaning and serving others
  • Lost his obedience programs- was able to better himself= sentience
  • Became science expert amongst the Dwarfers
  • Got nicknames such as “Captain Bog-bot” and “Commander U-Bend” due to this dichotomy
  • Has emotional capabilities- leads him to deactivating his shutdown disk (planned obsolescence)
  • Greatest ambition= to be human
  • Attempts to learn to lie and insult…

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Managing The Mass-Produced



As much as a large majority of people hate everything to do with Apple products, it’s hard to ignore what they’ve done for the world of tech today. They have completely changed the game with what mobile phones can be used for. No longer were mobile phones just for phone calls and text messages. Never before had the average consumer been able to hold, in their pants pocket, a computer that rivalled the capability of a laptop. Since 2007, Apple has sold more than 30 million iPhones. They also introduced the world to the iMac in 1998. It was the first product of the new Apple era that Steve Jobs envisioned. Up until then, “Apple McIntosh were a minority player compared to big brother Microsoft” (Kerr, 2015).  I think it’s very interesting to note that when these came out, they lacked a floppy disc drive. Fast-forward eighteen years and…

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Hacktivism: Ethics in the Chaos

B. Jones

Is the action that hacktivists take ethical? Obviously this idea changes from person to person but on a whole it becomes harder to judge. The actions that hacktivists take are towards people who may be committing unethical actions and to ignore these actions could be seen as just as unethical.

An aspect of Hacktivism is the idea of civil disobedience, which in essence is the refusal to obey the commands of a Government or Occupying power. As we are aware hacking is considered to be illegal, if you are on system with unauthorized access then you are breaking the law but when the laws around this are seemingly quite vague knowing when the law has been broken can be difficult.

In the US there is the CFAA (The Computer Fraud and Abuse Act), this act can simply put you at risk by not reading a terms of service on a…

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360 Drones >Eagles

T H I N K Sam

Drone Ethnography

Ethnography – refers to studies of a cultures customs and habits

“Nanomachines, flying robots, botnets, and AI. The genre status switches between blockbuster and headline on a weekly basis.”

The Internet is already a widely accepted use of technology, no one has any problems with it but it hasn’t always been the case. Connections can be drawn with how our obsessive use of the internet is linked to why we as a participatory culture are subconsciously becoming a drone enthusiast society. If we look at the drones characteristics and then we look at current technological consumption, we can see the definitive overlap.

Drone Technology characteristics

  • UAV
  • Geographic information systems
  • Surveillance
  • Sousveillance – that is an activity is recorded by a participant in that activity.
  • Mediation platform – its own experience

Now if we look at the consumer side of technological consumption we see

  • Mapping programs (I a likened…

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