My last post, ‘Let me project you back in time,’ explored the history of projection as a means of gaining a better understanding of the potential of projection with close reference to the game I am designing in DIGC310 which uses projection as its main mechanic.
In Marshall McLuhan’s book, 1964, ‘The medium is the message’ he states “A light bulb does not have content in the way that a newspaper has articles or a television has programs, yet it is a medium that has a social effect; that is, a light bulb enables people to create spaces during nighttime that would otherwise be enveloped by darkness.”
Over the last 7 weeks I have been experimenting with my projection game, Reflect, and have begun to understand the value and potential of projection. In attempting to construct a draft of my game, I have been experimenting with different light sources…
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