E-spots The next gen athlete

Don't Forget Stephen

For the class “Future Cultures” (BCM325) I have decided to explore the world of the future athete. Now when we think of sport many people come to the idea of a physical game with long established codes, support and recognition. Now this outlook if fine, and correct to say the least. These are the most recognisable types of sport. But within the new generation new professional athletes are coming to the forfront. These are Esport gamers, the top players from there respective games and the ones who come together for some of the biggest competitions in recent history. My research project will look into what an Esport is, Which culture supports these players and how it impacts the lives of those around. The development of Esports is starting to grow in the modern day, and will continue to grow for many years to come.

The world of competitive video games…

View original post 638 more words

The ethics of self reliant technology

Tamara Kelly

Specifically self driving cars…

Today, technology is involved in almost every aspect of our lives including our social lives, our jobs, fashion, even food and this involvement only keeps increasing. We are so captivated by technology and what we can achieve with it that there is no slowing down.

There has always been a futuristic and ambitious idea of autonomous vehicles. All the way back in 1925 a company called Houdina Radio Control Company even experimented with driverless cars by demonstrating to the public a car that was seemingly driving by itself. Even though it was being controlled by remote from someone in the car behind it, it was a step forward into this revolutionary technology. Cut to the present and driverless cars are closer to becoming mainstream on our roads. Companies like Uber and Google are already utilising this technology and transforming this idea. Uber created its Advanced Technology…

View original post 722 more words

BCM325 Future Cultures Research Project Post 1 – VR The New Social Media

BCM32 – VR The New way to communicate?

Boos

For my independent research project, I’m going to focus on Virtual Reality (VR). So what is VR? According to Dr Jackson of Marxent VR is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. VR is viewed through specially designed headsets amongst other capabilities including through your mobile phone. There is plenty of variety in choosing a VR device with Google Cardboard, Magic Leap & Samsung GearVR and many more.

prototype-03-low-res-14254195450-1434465788-6FUS-full-width-inline.jpg

VR is something in which I have always been interested and curious into learning more about. I have not personally ever made or done any research into this topic so this…

View original post 386 more words

Sports In The Digital Age

Diamond & Coal

Technology is revolutionising the world, and the way in which we operate. Cybernetics is easing the way we do things through the science of communications and automatic control systems in both machines and living things. Together these concepts have and will continue to change the way we do and experience things.

Sports, for example, have been heavily influenced by technology and cybernetics; it has changed our viewing, participation and regulation of sport. According to Andy Miah, “sports is described as existing on a continuum of technological change”, the essence of sport is being modernised in many ways, and it interesting to break down some of the many components and investigate their future developments and enhancements to the sporting world.

The question has been brought to the forefront of the investigation of sports, technology and cybernetics. Does this mean our athletes are becoming Cyborgs in the sporting world?…

View original post 1,176 more words

BCM325 Proposal: Virtual Reality & Storytelling with 360° Illustrations

The Specs

A quick explanation of Virtual Reeality (VR) by HowStuffWorks

“A virtual reality system is an interactive technology setup (software, hardware, peripheral devices, and other items) that acts as a human-to-computer interface and immerses its user in a computer-generated three-dimensional environment.” (Meinhold 2013)

Addressed as one of the technology trends for 2018, Virtual Reality (VR) is on its way to becoming integrated into every possible field—from medical to education to business, you name it. Yet as prevalent as it appears, VR can be quite an elusive concept for newcomers; however, it can essentially be recognised through these five criteria: believability, interactivity, whether it is computer-generated, explorability, and immersion.

NASA VIVEDInitially created to improve flight simulators and for astronaut training, the early VR technologies was then modified by NASA in their remarkably successful attempt in the 1980s to create the first VR system which consisted of a host computer, a…

View original post 859 more words