digital artefact – virtual reality gallery.


It’s a new year, and that means a new digital artefact.  This time, the digital artefact is being developed for BCM325: Future Cultures.

The nature of the class asks us to look to and imagine the future by examining the past and the present.  By extension, our digital artefacts will be doing the same thing but in practice.  For this project, I decided to develop the TAEM’s virtual art gallery prototype in three stages:

  1. Learn to use a VR application (in this instance, Unreal)
  2. Manipulate the gallery and learn how to use it
  3. Create a tutorial for others to follow

The gallery’s real-world use could help art galleries overcome the ‘disruption’ of modern technologies on the art industry, as Mark Glimcher discusses in his interview with Artnet.  This could be the future of art galleries and art installations.

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