Coming back to uni from the break, I was concerned that my skills as a live-tweeter would have dwindled, but instead I found myself settling back into the rhythm of live-tweeting with ease. The second batch of films was more recent but still held plenty of topics of discussion for me to latch onto.
I found myself getting dragged into long, intense debates about certain cherry-picked moments of the film, with tweets often becoming increasingly theoretical and abstract. Whilst these were particularly enlightening to certain elements of the film, it also caused me to become distracted and I often found myself missing crucial parts of the film.
However, I personally thought my analysis of the key themes present to be engaging and in-depth, and that the quality of both mine and other’s tweets were worth delving into. Perhaps it is a testament to the class’s live-tweeting skills that these discussion…
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Welcome back to my digital artefact for 2019. For those who don’t know, I’ve been testing out the alpha version of the Arts, English and Media Faculty’s virtual reality art gallery. It’s been a particularly bumpy road to this point, but it finally has a clear shape and direction.
The future of art could very well follow down the path of virtual reality, as it is a particularly useful and immersive resource that is a great avenue for displaying visuals. Considering that this gallery is merely one iteration of this software in development, it could be presumed that VR has a role to play in the near future of art.
My new aim for the project is to develop a set of instructions that outlines how to use the virtual gallery. These instructions will be aimed at newcomers to both the gallery and the Unreal software. I have partnered with…
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"Lines of light ranged in the nonspace of the mind, clusters and constellations of data." Neuromancer (@GreatDismal) .