We have reached the BETA stage of our digital artefacts, meaning I’m to continue engaging and involving myself into my peers Digital Artefacts. I will provide comments on 3 peers BETA’s where I give my feedback and make suggestions.
My first comment was on Bella’s BETA. I had previously commented on her Pitch and have been following her DA which allowed me to have a good understanding of her DA and how it has progressed. As stated in my comment, Bella did a really good job of utilising Tik Tok and predicting that she would have more engagement from the platform. I suggested she incorporate short facts or pose questions in order to incorporate the Future aspect into her Tik Tok videos in order to gain more potential engagement or provide insight to her audience.
Regarding her Youtube video, it was really insightful…
We have reached Part 2 of the live tweeting experience for BCM325. The last 5 movies were very captivating and made it a bit difficult to engage with my peers on the BCM325 twitter but overall I felt a lot more confident this time round as I had gained a good understanding of how to manage tweeting during movies. I kept my preparation from round one relatively the same for this time with gaining knowledge on the movie, doing research and collecting sources relating to the film. I would collect all my information and draft tweet ideas in a Notes document that I would use to curate and post tweets during the live viewing. Below is an example of how I would format my Notes for each week.
For my Digital Artefact I have been researching the future of our experiences and interaction with Art through the emergence of Virtual Reality and Augmented Reality technologies. To learn more about my Digital Artefact, click here to view my Pitch on the topic.
For my DA I am creating 3 blog post that will focus on various elements of the use of VR and AR in the experience of the Art industry.
The 1st Blog post can be viewed here: I discuss how the industry are currently implementing AR and VR technologies to create new experiences and unique interactions.
The 2nd Blog Post can be viewed here: in this blog post, I researched the advantages and disadvantages of these technologies being implemented within the industry.
As stated in my BETA, I have been able to keep on track of my schedule, but will need to improve on creating…
Each week for BCM325 we have been watching a film and live tweeting throughout. Live tweeting was very new to me and seemed quite daunting when the idea was first proposed. In order to be able to tweet and watch the film, I knew I had to organise and prepare myself. Before each film, I would spend some time understanding what the film is about and the general plot. Once I have gained a bit of an understanding, I conduct more research and find sources relating to the film. From there, I will then draft tweets and edit them as I proceed to watch the film and my understanding develops.
2001: A Space Odyssey
This method proved successful, especially during the live tweeting of 2001: A Space Odyssey. I had come up with about 6 draft tweets and another 4 were created during the viewing of the film as thoughts…
As I create my Digital Artefact, I am required to engage and involve myself in other students DA’s and their research topic in order to provide feedback. Below are my comments on 3 students DA Pitches.
My first comment was on Alicia’s Digital Artefact Pitch. Alicia will be looking into the way VR and AR technology are changing the way we shop online. I first wanted to share the aspects of her pitch video she did well such as the overall presentation of the pitch and how she provided clear detail on her research topic and how she planned to execute it. Although the video audio was quite fast paced, it was great that she embedded her slides into her blog. I then shared a suggestion to try and engage more of an audience by publishing her…
The idea for my DA came to me as I had recently purchased tickets to the Monet and Friends Art exhibit. The exhibit takes the impressionists art that has been quietly observed around the world for almost 200 years, transforming it into a digital art experience that allows you to immerse yourself in an interactive, multi-sensory environment.
Virtual Realities (VR), Augmented Realities (AR) and animations of a traditional experience, are becoming increasingly popular due to the impacts of COVID. There have been developments such as Google Arts and Culture that allows individuals to become a virtual globetrotter and see exhibits, arts, and learning materials from over 1,200 thousand museums and galleries around the world (Owens, 2020).
For my timeline, I have broken down the tasks over the next few weeks of the semester in order to develop my DA.
My Digital Artefact also takes into consideration the concept…