All posts by brookiyuki

Communications and media student at UOW, majoring in Digital Media. Passionate about new technologies, television and film, literature, and experiencing new places.

twittering into the future.


Coming back to uni from the break, I was concerned that my skills as a live-tweeter would have dwindled, but instead I found myself settling back into the rhythm of live-tweeting with ease.  The second batch of films was more recent but still held plenty of topics of discussion for me to latch onto.

I found myself getting dragged into long, intense debates about certain cherry-picked moments of the film, with tweets often becoming increasingly theoretical and abstract.  Whilst these were particularly enlightening to certain elements of the film, it also caused me to become distracted and I often found myself missing crucial parts of the film.

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However, I personally thought my analysis of the key themes present to be engaging and in-depth, and that the quality of both mine and other’s tweets were worth delving into.  Perhaps it is a testament to the class’s live-tweeting skills that these discussion…

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let’s make this beta than before.


Welcome back to my digital artefact for 2019.  For those who don’t know, I’ve been testing out the alpha version of the Arts, English and Media Faculty’s virtual reality art gallery.  It’s been a particularly bumpy road to this point, but it finally has a clear shape and direction.

The future of art could very well follow down the path of virtual reality, as it is a particularly useful and immersive resource that is a great avenue for displaying visuals.  Considering that this gallery is merely one iteration of this software in development, it could be presumed that VR has a role to play in the near future of art.

My new aim for the project is to develop a set of instructions that outlines how to use the virtual gallery.  These instructions will be aimed at newcomers to both the gallery and the Unreal software.  I have partnered with…

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don’t be such a pitch about the future.


One of my favourite parts about digital media subjects such as BCM325 is that it allows us the opportunity to examine the projects of other students and in doing so, understand a different way of thinking than our own.  Through our examinations and comments, we are invited to experience an idea in its infancy and help guide it towards a solid, tangible digital artefact.

For this task, I examined three digital artefacts – the UOW Digital Media Society by Alex Mastronardi, insects as a future food source by Naomi Nguyen, and using holography to enhance the lecture experience by Trang Bui.  Each of these digital artefacts is markedly different from one another, yet all manage to tie back to the theme of ‘future cultures’.

Alex's pitch blog post. Alex’s pitch blog post

Alex’s pitch was interesting to review as I already know of and interact with the Digital Media Society outside of class.  I…

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cinema eyes and a pop-culture brain.


Live-tweeting is an integral part of communications and media.  It encourages me to engage thoroughly, think deeply, and share knowledge between my fellow students.  This semester in BCM325, we’ve been tasked with live-tweeting a variety of movie screenings throughout history that tackle ‘future cultures’ in some form, and in doing so develop a deeper understanding of their themes and cultural significance.

I have never had trouble with tweeting, as four years of digital media at UOW has given me plenty of time to practice.  However, it wasn’t nearly as easy to intertwine relevant content with the speed of live-tweeting, even with my experience.  Our first week’s viewing was Metropolis (1927) and it proved that I was having trouble resonating with other students, as on the whole, my original tweets were not as successful as my retweets.

Sometimes I found myself focusing on elements of the films that were…

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digital artefact – virtual reality gallery.


It’s a new year, and that means a new digital artefact.  This time, the digital artefact is being developed for BCM325: Future Cultures.

The nature of the class asks us to look to and imagine the future by examining the past and the present.  By extension, our digital artefacts will be doing the same thing but in practice.  For this project, I decided to develop the TAEM’s virtual art gallery prototype in three stages:

  1. Learn to use a VR application (in this instance, Unreal)
  2. Manipulate the gallery and learn how to use it
  3. Create a tutorial for others to follow

The gallery’s real-world use could help art galleries overcome the ‘disruption’ of modern technologies on the art industry, as Mark Glimcher discusses in his interview with Artnet.  This could be the future of art galleries and art installations.

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