All posts by er663

Digital Learning in Theory


Henry Jenkins who has done a lot of research on participatory culture and digital media established that digital education is not another subject for kids to learn. Rather, it is something that should be integrated into pedagogy. Schools need to operate more along the principles of collective intelligence and social networking.

Rather than learning taking place at different stages, your education is an INTEGRATED ECOSYSTEM, that continues you’re entire life. You are creating networks from the beginning of your education. Students and teachers are reaching outside their community (parents, educators from other schools, experts, businesses, etc.) to create a participatory platform to share information, advice and feedback.

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Jenkins suggests that students need to be given the opportunity to seek information from multiple channels and work with a range of different people to pool knowledge and combine skills.

For example, Kids are learning to blog in primary school. Gaining feedback and recognition…

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Learning Digital Learning


Digital Learning is “learning facilitated by technology that gives students some element of control over time, place, path and pace.”

If children have access to digital devices and the Internet, their learning is no longer restricted to the classroom during school hours. These kids can learn almost anything at any time, anywhere.

Interactive and adaptive software allows students to learn in their own style. This makes learning personal and engaging. Teachers have the ability to adjust and alter their teaching styles to suit individuals needs, based on the real-time data these new technologies provide.

These technologies also allow students to work and learn at their own pace. Students have the ability to spend as much time or as little time as they personally need, while still achieving the same level of learning at the end.

Digital learning is made up of three parts: Technology, digital content and instruction

  • Technology is the…

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Digital Culture In The Classroom


Education is considered one of the most important aspects of civilisation. It provides the foundation for preparing young people for the future. As technology grows and develops, its presence not only in the education system but also in society is inevitable. The use of technology in the classroom is not a separate notion but rather a tool to integrate into teaching methods to further develop the skills and knowledge of students.

So what is the digital culture in the classroom? Through technology a community is evolving where students and teachers from around the world are combining ideas to offer children the most best education possible. In my last post I mentioned the online game Mathletics, which allows students from a variety of countries to learn maths by completing activities based on curriculums and then competing against one another by testing the maths skills learnt. Games such as this one…

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Children’s Digital Culture


Children’s gaming is a fast-paced and growing industry that aims to do more than just entertain. Educational games are created to help children build necessary skills beyond the classroom environment. While there are many that argue that these games are harmful to education there are those that believe this technology is allowing children to develop and learn more than ever before.

For the research project I will be aiming to investigate educational games and the role of digital technology in children’s digital culture. This includes the growth and development of these games, as well as the effects on children and education.

This year I am also completing DIGC310, where I will be creating a pitch for the development of an educational game for children, which aims to teach children about health and nutrition. This pitch will be the case study for my research and I will be integrating the research I do…

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