All posts by sunnycommandeur

BCM325 Live Tweets

Sunny Commandeur

Week 1 – Ghost in the Shell (1995)

ghost 1

In the first week I was quite visibly finding my feet. As my first time ever livetweeting something, I found it pretty difficult to keep up. Call me old fashioned, by I like to be fully immersed in the media I consume, presence bleed makes it hard to concentrate on both watching and tweeting. That and I was taught at a young age that it is rude to give half of your attention to someone talking, which kind of extended to other kinds of communication. The above tweet was my favourite simply because the quote best sums up what I gained from the film.

ghost 2.PNGAlso of interest, a trend throughout my tweets is spotting tropes, especially my favourite, the ‘enhance’.

ghost 3.PNG
Something I find interesting is how creators come up with visions of future technology, and the way they represent it in their media…

View original post 1,358 more words

Virtual Reality Review

Sunny Commandeur

I am conducting exploratory research into virtual realty (VR). This includes existing technologies and development trends, as well as how the ways VR can be used. My exploration into the literature surrounding VR left me pleasantly surprised at the depth of research surrounding what I assumed was a much smaller niche.

Just scraping the surface, my research all falls under three areas:

  • General questions about VR –  What is VR? and why is it not widely used today?
  • Creating immersion
  • Uses for VR

See my previous exploration into VR here

Virtual Reality in General

What is Virtual Reality?

When someone says ‘virtual reality’, what do they actually mean?
Jonathan Steuer (1992) argued that the definition most of us think of – ‘goggles and gloves’ is inappropriate, as it focuses on the technology and hardware making up the experience. This creates three inadequacies:

  1. A system is judged as VR or not…

View original post 2,091 more words

Virtual Reality

Sunny Commandeur

What’s VR?

Virtual Reality (VR) is the use of computer technology to create a simulated environment around the user. VR has been portrayed in numerous ways throughout sci-fi, from Star Trek’s Holodeck, to the Matrix’s Headjack, and Pygmalion’s Spectacles.

The implementation of we are currently living with is much closer to the 80’s vision of VR – cyberpunk-esque chunky headsets covering the eyes, with motion control and haptic feedback systems literally at our fingertips.

Who’s Behind it?

Major players in the VR headset industry at the moment are as follows –

oculus-touch Occulus Rift

  • Occulus VR – Created the Occulus Rift, the breakthrough headset that started the latest VR wave. Now owned by Facebook, development has started to incorporate many more social aspects. A powerful but chunky device.
    Also teamed up with Samsung to create the Gear VR, a portable VR headset that uses Samsung phones as the…

View original post 758 more words