Week 1 – Ghost in the Shell (1995)
In the first week I was quite visibly finding my feet. As my first time ever livetweeting something, I found it pretty difficult to keep up. Call me old fashioned, by I like to be fully immersed in the media I consume, presence bleed makes it hard to concentrate on both watching and tweeting. That and I was taught at a young age that it is rude to give half of your attention to someone talking, which kind of extended to other kinds of communication. The above tweet was my favourite simply because the quote best sums up what I gained from the film.
Also of interest, a trend throughout my tweets is spotting tropes, especially my favourite, the ‘enhance’.
Something I find interesting is how creators come up with visions of future technology, and the way they represent it in their media…
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I am conducting exploratory research into virtual realty (VR). This includes existing technologies and development trends, as well as how the ways VR can be used. My exploration into the literature surrounding VR left me pleasantly surprised at the depth of research surrounding what I assumed was a much smaller niche.
Just scraping the surface, my research all falls under three areas:
- General questions about VR – What is VR? and why is it not widely used today?
- Creating immersion
- Uses for VR
See my previous exploration into VR here
Virtual Reality in General
What is Virtual Reality?
When someone says ‘virtual reality’, what do they actually mean?
Jonathan Steuer (1992) argued that the definition most of us think of – ‘goggles and gloves’ is inappropriate, as it focuses on the technology and hardware making up the experience. This creates three inadequacies:
- A system is judged as VR or not…
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"Lines of light ranged in the nonspace of the mind, clusters and constellations of data." Neuromancer (@GreatDismal) .