Category Archives: Artificial Intelligence

cyberculture [digital artefact beta]

DA Pitch:The Future of A.I in the Creative Industry of Film

Lizzellbee

As mentiond in the above video, I would like to focus my Digital Artefact on the Future of A.I in the creative industry of film over the next 5-10 years.

Artificial Intelligence has already infiltrated many aspects of the film industry. From AI operated camera equipment to sophisticated machine learning services such as “Cinelytic and ScriptBook that mine and analyse keywords attributable to a film’s themes, dialogue and actors… to provide valuable insight regarding which films are likely to be blockbusters – or flops (Farish 2020).

I hope my digital artefact can be used as a demonstration of ‘futuristic details used as poetic devices for exoticizing the present’ (Csicsery-Ronay 2008). My digital artefact will both serve to entertain and to inform audiences about the complex present, past and future of film. 

References

  • Csicsery-Ronay, I 2008, The Seven Beauties of Science Fiction, Weslayan University Press, Connecticut USA.
  • Drunk Histories 2013, Television…

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cyberculture [digital artefact pitch]

パーラ・ロッティー

“High tech.  Low life.”

Background Research

I’ll be researching the history and iconography of the cyberpunk genre so that I can successfully incorporate cyberpunk references and ideas into my original content. This can be achieved by familiarising myself with and analyzing popular cyberpunk literature, films, news media, academic articles, and lecture materials.

Literature; Do Androids Dream of Electric Sheep? (Philip K. Dick, 1968), The Shockwave Rider (John Brunner, 1975), Neuromancer (William Gibson, 1984)

Films; Blade Runner (Ridley Scott, 1982), Ghost in the Shell (Mamoru Oshii, 1995) Alita: Battle Angel (Robert Rodriguez, 2019)

News Media; Bringing Cyberpunk 2077 To Life (GameSpot, 2019), Neon and corporate dystopias: why does cyberpunk refuse to move on? (The Guardian, 2018), What Is Cyberpunk? (Neon Dystopia)

Academic Articles/Books; 

Csicsery-Ronay, I., 1988. Cyberpunk and neuromanticism. Mississippi Review16(2/3), pp.266-278.

Featherstone, M. and Burrows, R. eds., 1996. 

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Growth EP and the bonus track!

Ijumaa_is

Contextual Essay:

Concept

Growth (Deluxe) is a musical project that mostly explores spiritual aspects of love, peace and happiness, while briefly, in a bonus song, touching on our material and philosophical relationship with technology. I want to invite the listener to grow as an individual, and inspire them to progress with meaning and be happy. By impacting one person, in consequence a ripple effect could occur for 10, 15 or 20 years. Imagine the inspiration of one human to change themselves, inspiring someone else!

Methodology

The project is F.I.S.T, (fast, inexpensive, simple and tiny). It was put together by using free recording software and a relatively cheap Blue Yeti microphone. I recorded the Whole project at home so there was no paid for studio time. I did all the editing and mastering on each track. To post my songs, I used Sound cloud, a free platform for artists.

Research

The…

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Naive and Dangerous: A New Podcast on Emergent Media

This is Episode One of Naive and Dangerous, a podcast about emergent media brought to you by two media researchers, Ted Mitew (on Twitter as @tedmitew and Chris Moore (on Twitter as @cl_moore).

The episode is titled: “I’m sorry Dave. I’m afraid I can’t do that.” Why Humans Fear A.I.

The intro/outro music is ‘No BPM’ by Loveshadow: dig.ccmixter.org/files/Loveshadow/58707