Last week I researched the Cyberpunk genre, its dystopic settings, its portrayal of (or the lack of) the separation of the organic and artificial, as well as Jon Turneys “Imagined objects”. From here I will begin refining my final digital artefact, with the aim of developing a complete Virtual Cyberpunk Store.
To begin, I have selected the first 3 objects I will be exploring:
1. The Voight Kampff Machine – Blade Runner:
A lie detector-type device that allows the user to distinguish between humans and androids using biometrical measurements.
2. The OSC 7 Cyberdeck – Neuromancer:
An advanced computer system used to jack into the matrix.
3. The Dominator – Psycho-Pass:
A gun that can determine the identity of the user, requiring authentication in order to read and send psychological data (Psycho-Pass) of targets in order to calculate their crime coefficient.
For each of these objects displayed in my store, I will create an in-depth discourse exploring the textual background and the contextual societal concerns, as well as a description of what they are used for within their texts.
A further element I am considering is pricing the items in specific currencies, and possibly even creating comparisons between similar items.
This will involve drawing on Cyberpunk theory, as well as wider sci-fi theory and how these genres impact on real science and technology. Furthermore, research into Design Fiction will help in my representation of the ‘imagined objects’. Lastly, and most obviously I will, and have been, engaging in the texts of which these items come from.
Another step which I am about take is to begin developing the store site. If I can find an effective way of reading material within VR, I will definitely be looking at creating a VR store, with my items through Unreal Engine. However, I feel a much more realistic approach will be to create a web-store.